' EdgePlay : The Extreme '
- Activities with any risk of serious or permanent damage or even death.
- Activities that present an increased risk of spreading disease.
- Activities that may present a significant psychological danger.
Hands on Training
Please never attempt to do any sort of edge play without hands on training from an expert, doing so is reckless and irresponsible and simply reading an article is NOT enough to start practicing.
Dangers
When practicing edge play it is not a question of if an accident will happen, but when. Be sure to have appropriate first aid and emergency medical gear on hand, as well as potentially have medical expertise present for especially risky activities. A fully charged cell phone to make calls for emergencies is a must and a portable first aid kit and a bottle of liquid stitches are great tools to carry with you as well.
Please keep firmly in mind that there is a lot of misinformation not only on the internet, but also in the community about various forms of edge play to include within circles of those of great reputation and experience within the public
kink lifestyle community.
Also keep in mind that if someone you meet did something, had a great time, and didn't immediately die from it and had no visible injury or immediate repercussions, doesn't mean that the activity is safe to do, that you should try it, or that they have any clue what they are talking about. Many injuries sustained from risky activities are both invisible and cumulative and can cause severe failure of various vital organs throughout the body over time. Many people who die from various edge play injuries believed they knew exactly what tiny and mitigated risks they were taking and instead turned out to be quite literally dead wrong. Please do not let yourself become a statistic.
Indemnity
Use of this wiki, especially when regarding edge play, is at user’s own risk. No collectible value is implied or expressed by the authors or staff, or acknowledged by the user. The authors is not responsible for use of the wiki. The authors provide information on techniques for educational purposes only and makes no recommendation for the use of this wiki. The Authors make no guarantee or warranty either express or implied. The Authors are not responsible for any injury resulting from use or misuse of this wiki. By reading this wiki, the user agrees to hold the authors and staff free from all liability and any and all judgments for injury from this wiki, and for any ill or negative effects its use or effects it may cause.
In BDSM, edgeplay is a subjective term for those types of activity (either sexual or mental manipulation) that may be considered to be challenging the conventional or traditional "S.S.C." (safe, sane and consensual) creed; if one is aware of the risks and consequences then the activity(ies) would be considered RACK (Risk-Aware Consensual Kink).
Edgeplay may involve the consequences of potential short or long term harm, or death, exemplified by activities such as breathplay (erotic asphyxiation), fire play, knife play and gunplay, as well as the potential increased risk of disease seroconverting when the opportunity of bodily fluid exchange is present, such as with cutting, bloodplay or barebacking.
The mind set of those involved in the session(s) constitutes what is edgeplay because knowledge of or experience with the activity or the partner(s) may dictate what and to what extent they will act. In the mid-1990s, the Living in Leather convention did not have panels on ageplay or scat because they were considered too extreme based on what people thought as acceptable activity if consensual by the parties involved. By 2000 they were part of what participants could potentially expect if part of their scene(s).
Some activities, such as ageplay or rape roleplay, may be edgy for some and yet to others not at all. The appropriateness of any activity is defined by those involved and is therefore subjective, dependent on one's understanding/agreement(s) in that session(s), experience(s) and acceptable risk level. The only consistent rule is that as long as something is not coercive, deceitful or injurious without prior agreement then who is to determine what is within the realm of experience of those involved. This does exclude how society may react when the outcome of the activity(ies) go beyond what can be handled between the activity partners.